Some of these errors were just cosmetic, some we could fix ourselves, but all were annoying in their own way. There were a lot of errors that we just had to put up with, as there was no way that they were going to be fixed until the next game came out assuming they didn’t become legacy issues, of course! Mind you, even when games did receive official patches, they would sometimes introduce new errors that were never followed up on with further fixes. Even then, they weren’t as plentiful or detailed as they are now. Before the PlayStation 3 and Xbox 360 era, patches and updates were mostly a perk of PC releases. This wasn’t always the case, especially on consoles. Modern NBA Live and NBA 2K titles do have their problems, but we’re more likely to see resolutions, as well as content updates that keep them fresh throughout the year. We no longer have to petition the developers to create bug fixes, and it’s much easier to provide feedback about errors that arise.
#Nba 2k9 alley oop xbox 360 update
Official roster updates are now the norm, and while there are complaints about their quality, they at least add new content to the game, and update modes where custom rosters can’t be used. Post-release support for basketball video games has come a long way. This week’s Five is a list of five errors in various basketball video games that were never fixed. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community.